During Cleanup, ARISE prevents the deletion of Maya objects that do not belong to the node but are parented under his Maya objects by parenting them under 'rig_root_grp'|'data_grp'|'dump_grp'.

As an example, if you parent a mesh under a joint, that mesh gets parented under the 'dump_grp' when the node switches to template mode.

Use the 'Parent' attachment to properly parent meshes to your rig.

 

This mechanism allows attachments like 'Parent', 'SpaceSwitch', and 'FollowSkeleton' to operate and re-parent their nodes during build.


An indicator on the tools shelf will turn red when objects are in the 'dump_grp'.

This does not necessarily mean there is something wrong.

If all your nodes are in 'Build' mode and the indicator is still red, then it is a good idea to check what's under 'dump_grp'.



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