'File' menu -> 'Rig Export'

'Rig Export' is an optional tool that checks the rig and exports different types of rigs.


The top half of the UI runs checks on the rig, and the bottom half displays actions to take when exporting the rig.


Checks:

By pressing the 'Run All' button, you can run all the checks and fix any issues you find by pressing the 'Fix' button.

Checks have a description of what they do. 


Actions:

There is also a description of each action, but a couple of actions should be explained in more detail:

  • Clean Arise Data: Reduce the exported Rig file size by deleting the saved Arise scene data ('Loading/Saving')
  • Export Game FBX rigIf you used the 'FollowSkeleton' attachment to create a game engine rig, you can tick 'Export Game FBX rig' which will export an FBX file with only the 'geometry_grp' and the 'skeleton_grp'.
  • Calamari Rig: Creates another Maya rig file without skinning; instead, the meshes are cut according to their skinning and parented to the joints. This is a fast rig version for animators.

Save Path

In the 'Save Path' field, enter the path where the rig should be saved.

If you ticked actions that create more rig files, such as 'Calamari Rig', these will be created in the same folder.


When you click on 'Export Rig', the actions will start executing and the rig(s) will be exported.

A summary of the export results can be found in Maya's Script Editor.


Notes:

  • Save the Maya scene before exporting the rig, and this tool will prompt you to do so.
  • Actions that are checked will run in the order they appear.
  • ARISE nodes will be in their 'None' state after the export process and will need to be rebuilt.


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Get Arise at: https://www.ariserigging.com