Creates a cartoon spine with IK/FK, bendy bones, Bezier ctrls, manual/auto volume, moveable pivots, and more.


Guides:

  • 'COG' - Position at the center of gravity, around the pelvis area.
  • 'Base' - Position at the base of the spine, slightly above the pelvis.
  • 'Spine_#' - Position these guides along the spine, up until below the rib-cage. The number of these guides is determined by the attribute 'IK FK Ctrls Count'.
  • 'Chest' - Position at the bottom of the rib-cage.


Attributes:

  1. 'Single Side Guide' - For some Aim Guides, the 'side_vector' (twist) is locked and driven by a single 'side_vector', which keeps the orientation consistent. Uncheck this attribute to unlock them if you need more control over the twist. Re-template is required when changes are made. [Video]
  2. 'Ctrls Scale' - Scale all the node ctrls. Note that the attachments 'Ctrls Settings' and 'CtrlsShape' will override this.
    [As of version 1.06.03]  'Update' button to change the ctrls size without requiring a rebuild. [Video] 
  3. 'Clean Transformations' - If checked, the zeroed pose will be the same as the bind pose; if unchecked, when zeroing the ctrls, they will align with a world axis specified in the following two attributes. [Video]
  4. 'World Orientation' - The world axis the ctrls will align with when zeroed. Usually, this attribute's default value is the correct value. [Video]
  5. 'World Orient Twist' - Along with 'World Orientation', defines the ctrls zeroed pose. Usually, the default value of 0 is the correct value. [Video]
  6. 'Expose RotateOrder' - Exposes all the ctrls 'RotateOrder' attribute in the Channel Box. [Video]
  7. 'Secondary Ctrls' - Secondary ctrls are added under some ctrls to help prevent gimbal lock.
    A visibility attribute is added to the parent ctrl. [Video]
  8. 'Volume' - Adds 'Auto Volume' and 'Manual Volume' attributes.
  9. 'Movable Pivots' - Adds a movable pivot to 'cog_ctrl' and 'pelvis_ctrl', similar to the attachment 'MovablePivot'.
  10. 'IK Ctrls Follow' - IK ctrls will aim at their next ctrl and move with 'base_ctrl' and 'chest_ctrl'.
  11. 'IK FK Ctrls Count' - The number of middle ctrls between 'base_ctrl' and 'chest_ctrl' for both IK and FK.
  12. 'Ribbon Joints' - The number of skinning joints the spine has besides the 'pelvis_jnt' and 'chest_jnt'. [Video]
  13. 'Ribbon Micro Ctrls' - Create a ctrl for every ribbon skinning joint. [Video]
  14. 'Bezier Ctrls' - Add ctrls that deform the ribbon like a Bezier curve. [Video]
  15. 'Bezier Ctrls Offset' - Position offset of the Bezier ctrls from the joint chain.


Connections:

  • 'Root Input' - Drives the whole node.
  • 'Root Output' - An output at the pelvis joint.
  • 'Tip Output' - An output at the chest joint.



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