Creates cartoon fingers with control over the number of fingers and each finger joints count.
Guides:
- 'Sub Parent' - Helps move all the guides together. This guide's position is not used by the rig.
- 'Aim Guides' - Each finger joints positions, starting at the metacarpal and ending at the fingertip.
- 'Direction guides' - If the attribute 'Along Direction Guide' is checked, the finger zeroed pose will align it along this guide's orientations.
Attributes:
- 'Single Side Guide' - For some Aim Guides, the 'side_vector' (twist) is locked and driven by a single 'side_vector', which keeps the orientation consistent. Uncheck this attribute to unlock them if you need more control over the twist. Re-template is required when changes are made. [Video]
- 'Ctrls Scale' - Scale all the node ctrls. Note that the attachments 'Ctrls Settings' and 'CtrlsShape' will override this.
[As of version 1.06.03] 'Update' button to change the ctrls size without requiring a rebuild. [Video] - 'Clean Transformations' - If checked, the zeroed pose will be the same as the bind pose; if unchecked, when zeroing the ctrls, they will align with a world axis specified in the following two attributes. [Video]
- 'Along Direction Guide' - When checked, the zeroed pose of the fingers will be along the orientations of the direction guides. [Video]
- 'World Orientation' - The world axis the ctrls will align with when zeroed. Usually, this attribute's default value is the correct value. [Video]
- 'Expose RotateOrder' - Exposes all the ctrls 'RotateOrder' attribute in the Channel Box. [Video]
- 'Fingers Count' - The number of fingers to create (default is 4).
- 'Fingers Jnts Count' - Number of joints/guides per finger (default is 5); includes metacarpal joint.
- 'Thumbs Count' - The number of thumbs to create (default is 1). Thumbs behave differently than fingers.
- 'Thumbs Jnts Count' - Number of joints/guides per thumb (default is 4).
- 'Ctrls Translate' - If checked, animators will also be able to translate the FK ctrls.
- 'Scale Fix Jnts' - Add extra skinning joints that do not scale with their ctrl, this prevents scaling vertices behind the joint in the wrong direction.
- 'Master Ctrl' - Create a master control that animates all the fingers when rotated and scaled.
- 'Master Ctrl Offset' - Position offset of the 'master_ctrl'.
Connections:
- 'Root Input' - Drives all the fingers/thumbs.
- 'Root Output' - Output at 'Root Input'
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