Creates a basic eye rig setup with rotation and aim-at ctrls.


Guides:

  • 'Eye Center Guide' - Position at the center of the eyeball model and align to match its gaze.
  • 'Eye Aim At Guide' - Position where the aim-at ctrl will be.


Attributes:

  1. 'Ctrls Scale' - Scale all the node ctrls. Note that the attachments 'Ctrls Settings' and 'CtrlsShape' will override this.
    [As of version 1.06.03]  'Update' button to change the ctrls size without requiring a rebuild. [Video] 
  2. 'Expose RotateOrder' - Exposes all the ctrls 'RotateOrder' attribute in the Channel Box. [Video]
  3. 'Secondary Ctrls' - Secondary ctrls are added under some ctrls to help prevent gimbal lock.
    A visibility attribute is added to the parent ctrl. [Video]
  4. 'Enable Scale' - Enable scaling of the eyeball.


Connections:

  • 'Root Input' - Drives the 'eye_ctrl'/eyeball, usually connected to the head node.
  • 'Aim Ctrl Input' - Drives the 'aim_at_ctrl', usually connected to the 'Base' node. 
  • 'Eye Output' - An output at 'eye_jnt'.




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