Basic Nodes
A Base node is at the root of every rig. The base node creates the master ctrls that move the entire rig, which is why all connections lead to it. Each ...
Tue, 20 Aug, 2024 at 11:14 AM
Creates either a ctrl, a joint, or both. Guides: '01 Guide' - Position and orient where you want the ctrl and/or joint. Attributes: &...
Tue, 20 Aug, 2024 at 11:15 AM
Creates a simple FK chain. Guides: '{number} Guide' - Position where the FK joints will be. Number of guides is determined by the attribute ...
Tue, 20 Aug, 2024 at 11:15 AM
You can create an IK chain with as many joints as you want. Notes: guides should not be placed in a straight line. This node is most predictable wi...
Tue, 20 Aug, 2024 at 11:17 AM
Creates two joints that always aim at each other. Guides: 'Root Guide' - Position of the root joint. 'Tip Guide' - Position of th...
Tue, 20 Aug, 2024 at 11:18 AM
Does the same as adding a 'MakeDynamic' attachment to an 'FK_Chain' node, but slightly faster and with control over the simulation space (...
Tue, 20 Aug, 2024 at 11:18 AM
Creates a basic eye rig setup with rotation and aim-at ctrls. Guides: 'Eye Center Guide' - Position at the center of the eyeball model and a...
Tue, 20 Aug, 2024 at 11:18 AM
The Path node enables objects or characters to move smoothly along a set path, which could be useful for various animation purposes, such as camera moveme...
Tue, 20 Aug, 2024 at 11:21 AM