Getting Started Tutorial
The basics you need to know to get started
Main Window: By pressing Tab while the mouse cursor is over the workspace, a quick-create-node menu will appear. By pressing Tab while the mouse cursor...
Fri, 16 Aug, 2024 at 10:11 AM
It is important to make sure the character model is set up correctly before we start rigging. This is why we created the 'Model Validation Checks...
Fri, 16 Aug, 2024 at 10:12 AM
We need to go over a few important concepts and elements before we start rigging: NODES: A node can be considered a body part. Nodes can be connected t...
Fri, 16 Aug, 2024 at 10:12 AM
When you switch a node to 'Template' mode, you create guides in Maya. They appear purple or pink and are used to tell the node where to build its r...
Fri, 16 Aug, 2024 at 10:12 AM
When you select a node, the ARISE attribute editor displays its attributes. These attributes give you more control over how the node rig behaves. Eac...
Sat, 28 Jan, 2023 at 6:38 AM
Having prepared the model and learned the basics, we're almost ready to begin rigging our character. But first, we will start by bringing in the mod...
Thu, 1 Feb, 2024 at 11:38 PM
Have you finished rigging and skinning? The 'Rig Export' tool within ARISE is an optional tool available under the 'File' menu. It serve...
Sat, 28 Jan, 2023 at 6:39 AM
After learning how to rig a character from a preset, what's next? How would we rig a biped character with four arms instead of two? Creating a '...
Sat, 28 Jan, 2023 at 6:39 AM