Attachments

CustomDriven
By using 'CustomDriven', any Maya transform can be driven via a connection. Two Maya transforms are actually constrained by connection attribu...
Sat, 28 Jan, 2023 at 6:53 AM
BlendshapesConn
[Deprecation of BlendshapesConn Attachment] The BlendshapesConn attachment is being deprecated and will be completely removed in future versions. We r...
Tue, 16 Jul, 2024 at 4:28 AM
ManualConnections
(As of version 1.04.00) With 'ManualConnections' you can enhance your rig by adding manual connections, such as SetDrivenKeys, direct connections...
Tue, 16 Jul, 2024 at 4:29 AM
AddGroupAbove
'AddGroupAbove' simply adds an empty group above specified ctrls. For advanced riggers/TDs who may want to modify the rig but need a buffer gr...
Sat, 28 Jan, 2023 at 6:52 AM
JointsSettings
'JointsSettings' exposes the settings of each of the node's joints.   Attributes: 'Joints Settings' - Table attribute listing ever...
Wed, 28 Feb, 2024 at 6:41 AM
Parent
The 'Parent' attachment allows you to manually parent objects to the rig. We could say, for example, that our character has a button on his sh...
Sat, 28 Jan, 2023 at 6:52 AM
AddAttribute
The 'AddAttribute' attachment is used to add a new attribute to a ctrl or joint. It has the same options as Maya's 'Add Attribute'. ...
Sat, 28 Jan, 2023 at 6:53 AM
ConnnectAttribute
The 'ConnectAttribute' attachment connects between existing Maya attributes. Attributes: 'Method' - Dropdown with two options that e...
Sat, 28 Jan, 2023 at 6:53 AM
HumanIK
(As of version 1.05.00) The 'HumanIK' attachment help you define the joints and ctrls of the node into Maya's HumanIK system (HIK).. Rigs set...
Wed, 20 Mar, 2024 at 2:19 AM
CtrlsLockHideAttributes
The 'CtrlsLockHideAttributes' exposes options for locking and hiding ctrls attributes. Attributes: 'Ctrls Lock Hide' - A table attri...
Sat, 28 Jan, 2023 at 6:53 AM