Elements

The core of ARISE. The building blocks the ARISE is built on.

Node
A node is like a body part, sometimes also called a module. A rig is built from nodes connected together. You can create a new node in several ways: F...
Fri, 16 Aug, 2024 at 10:13 AM
Attachment
Attachments are added onto nodes, and each attachment modifies the node in a different way. The attachments can access and modify a node's guides, join...
Fri, 16 Aug, 2024 at 10:14 AM
Presets
Presets are 'recipes' of nodes and attachments that create fully functional character rigs such as 'Biped', 'Dog', 'Spider',...
Fri, 16 Aug, 2024 at 10:14 AM
Attribute Editor And Attributes Types
When a node is selected, its attributes and its attachments attributes will appear in the ARISE Attribute Editor (Not to be confused with Maya's Attribu...
Fri, 16 Aug, 2024 at 10:15 AM
Workspace
The workspace is where Nodes, attachments, groups, and connections are shown. Here you can select nodes, arrange nodes, draw connections, and access vari...
Sat, 28 Jan, 2023 at 4:04 AM
Outliner
ARISE's Outliner displays all the nodes and attachments in a tree view. Clicking on a node will select it, just like clicking on a node in the wor...
Sat, 28 Jan, 2023 at 4:04 AM
Guides
Guides are Maya objects created by nodes when switching to 'Template' mode. They provide crucial position and orientation information necessary f...
Tue, 18 Jun, 2024 at 4:43 PM
Connections
You can drive an attribute with another attribute using a Connection. A connection between two attributes is only possible when they are on different no...
Sat, 28 Jan, 2023 at 4:05 AM
Loading/Saving
To save the Arise scene within your Maya file, use the keyboard shortcut 'Shift + S' or navigate to 'File' > 'Save' > 'Sav...
Sun, 28 May, 2023 at 1:02 AM
Placeholders
When you switch away from 'Build' mode, which deletes the node's joints, placeholder joints are created to preserve the character skinning until...
Sat, 28 Jan, 2023 at 4:05 AM