Elements
The core of ARISE. The building blocks the ARISE is built on.
During Cleanup, ARISE prevents the deletion of Maya objects that do not belong to the node but are parented under his Maya objects by parenting them under &...
Sat, 28 Jan, 2023 at 4:07 AM
Not every joint created by Arise is intended to be skinned to your character meshes. Some joints serve the purpose of driving internal rig elements, such as...
Thu, 1 Feb, 2024 at 11:30 PM
The ARISE rig has a few poses because characters can be modeled in different poses such as an 'A' pose, and animators usually prefer that when the...
Sat, 28 Jan, 2023 at 4:06 AM
The group node serves as a visual aid and doesn't generate rig elements like other nodes, nor does it alter nodes as attachments do. Its primary purpose...
Tue, 30 Jan, 2024 at 2:10 AM
The 'Helper Tools' menu is a collection of convenience tools designed to speed up rigging, in particular for users who are new to rigging. ...
Thu, 1 Feb, 2024 at 11:37 PM
'Settings' menu -> 'Preferences'. Undo Limit: ARISE supports undo/redo for many of its actions. Too high of a limit will increas...
Sun, 2 Mar, 2025 at 10:30 AM
(New in version 1.03.02) Settings are organized into two tabs: 'Current Scene Settings': These settings are specific to the currently ope...
Mon, 27 Nov, 2023 at 8:19 AM
ARISE's 'Log Viewer' prints feedback on its operations, much like Maya's 'Script Editor'. Log UI features: Clear button: Cle...
Tue, 9 Jul, 2024 at 8:20 AM
'Model Validation Checks' is a tool used to determine whether or not a character model has any issues prior to rigging. It is located on the Ari...
Thu, 7 Sep, 2023 at 4:55 PM