Elements

The core of ARISE. The building blocks the ARISE is built on.

Dump_grp
During Cleanup, ARISE prevents the deletion of Maya objects that do not belong to the node but are parented under his Maya objects by parenting them under &...
Sat, 28 Jan, 2023 at 4:07 AM
Skinning Joints
Not every joint created by Arise is intended to be skinned to your character meshes. Some joints serve the purpose of driving internal rig elements, such as...
Thu, 1 Feb, 2024 at 11:30 PM
Poses
The ARISE rig has a few poses because characters can be modeled in different poses such as an 'A' pose, and animators usually prefer that when the...
Sat, 28 Jan, 2023 at 4:06 AM
Group Node
The group node serves as a visual aid and doesn't generate rig elements like other nodes, nor does it alter nodes as attachments do. Its primary purpose...
Tue, 30 Jan, 2024 at 2:10 AM
Sticky Note
(From of version 1.04.00) Sticky notes function as visual aids and do not generate rig elements. Their primary purpose is to facilitate organization and co...
Tue, 30 Jan, 2024 at 3:51 AM
Rig Base Node
More information: Base Node
Sat, 28 Jan, 2023 at 4:08 AM
Helper Tools
The 'Helper Tools' menu is a collection of convenience tools designed to speed up rigging, in particular for users who are new to rigging.   &#...
Thu, 1 Feb, 2024 at 11:37 PM
Preferences
'Settings' menu -> 'Preferences'. Undo Limit: ARISE supports undo/redo for many of its actions.  Too high of a limit will increas...
Mon, 27 Nov, 2023 at 8:13 AM
Scene Settings
(New in version 1.03.02)   Settings are organized into two tabs: 'Current Scene Settings': These settings are specific to the currently ope...
Mon, 27 Nov, 2023 at 8:19 AM
Log Viewer
ARISE's 'Log Viewer' prints feedback on its operations, much like Maya's 'Script Editor'. Log UI features: Clear button: Cle...
Tue, 9 Jul, 2024 at 8:20 AM