Elements

The core of ARISE. The building blocks the ARISE is built on.

Dump_grp
During Cleanup, ARISE prevents the deletion of Maya objects that do not belong to the node but are parented under his Maya objects by parenting them under &...
Sat, 28 Jan, 2023 at 4:07 AM
Skinning Joints
Not every joint created by Arise is intended to be skinned to your character meshes. Some joints serve the purpose of driving internal rig elements, such as...
Thu, 1 Feb, 2024 at 11:30 PM
Poses
The ARISE rig has a few poses because characters can be modeled in different poses such as an 'A' pose, and animators usually prefer that when the...
Sat, 28 Jan, 2023 at 4:06 AM
Group Node
The group node serves as a visual aid and doesn't generate rig elements like other nodes, nor does it alter nodes as attachments do. Its primary purpose...
Tue, 30 Jan, 2024 at 2:10 AM
Rig Base Node
More information: Base Node
Sat, 28 Jan, 2023 at 4:08 AM
Helper Tools
The 'Helper Tools' menu is a collection of convenience tools designed to speed up rigging, in particular for users who are new to rigging.   &#...
Thu, 1 Feb, 2024 at 11:37 PM
Preferences
'Settings' menu -> 'Preferences'. Undo Limit: ARISE supports undo/redo for many of its actions.  Too high of a limit will increas...
Sun, 2 Mar, 2025 at 10:30 AM
Scene Settings
(New in version 1.03.02)   Settings are organized into two tabs: 'Current Scene Settings': These settings are specific to the currently ope...
Mon, 27 Nov, 2023 at 8:19 AM
Log Viewer
ARISE's 'Log Viewer' prints feedback on its operations, much like Maya's 'Script Editor'. Log UI features: Clear button: Cle...
Tue, 9 Jul, 2024 at 8:20 AM
Model Validation Checks
'Model Validation Checks' is a tool used to determine whether or not a character model has any issues prior to rigging. It is located on the Ari...
Thu, 7 Sep, 2023 at 4:55 PM