Attachments

SpaceSwitch
A SpaceSwitch creates an attribute or attributes on a ctrl that the animator can use to switch between spaces. For Example, to have the wrist ctrl move w...
Mon, 18 Nov, 2024 at 4:40 AM
CtrlsShape
With 'CtrlsShape', you have the ability to manually modify the shape of ctrls. However, make sure to save your modifications on the attachment. ...
Thu, 1 Feb, 2024 at 10:45 PM
CtrlsSettings
The CtrlsSettings attachment exposes settings for each of the node's ctrls. You have the ability to change a ctrl shape, size, orientation, position, ...
Wed, 28 Feb, 2024 at 7:01 AM
MakeDynamic
Add dynamic joints on top of the node joints, which can be simulated. [MakeDynamic Video Tutorial] Attributes: 'Switch Skinning Tag' - Transf...
Fri, 9 Aug, 2024 at 4:48 AM
FollowSkeleton
By using 'FollowSkeleton', you can create a single joint chain tree that can be used by other programs, such as game engines. Many nodes are n...
Mon, 18 Nov, 2024 at 4:50 AM
PostScript
A rigger who knows Python code can modify the rig after it is built using 'PostScript'.  The attachment has its own script editor with code highl...
Fri, 22 Nov, 2024 at 11:36 PM
MovablePivot
'MovablePivot' allows animators to move ctrls pivots. Creates on the ctrl an on/off attribute called 'Pivot' which controls the visibi...
Tue, 27 Feb, 2024 at 11:02 PM
HelperJoints
Added in version 1.01.00. Maya's classic-linear skinning method, which is the most commonly used skinning method, relies solely on the rotation of jo...
Fri, 31 Mar, 2023 at 11:20 PM
Rename
The 'Rename' attachment provides a convenient way to modify the names of ctrls and joints to better suit your preferences or studio pipeline require...
Wed, 3 Jul, 2024 at 7:00 AM
CustomDriver
By using 'CustomDriver', any Maya transform can drive a connection. Two Maya transforms are actually constrained by connection attributes (att...
Sat, 28 Jan, 2023 at 6:52 AM