Attachments

SpaceSwitch
A SpaceSwitch creates an attribute or attributes on a ctrl that the animator can use to switch between spaces. For Example, to have the wrist ctrl move w...
Fri, 9 Aug, 2024 at 4:49 AM
CtrlsShape
With 'CtrlsShape', you have the ability to manually modify the shape of ctrls. However, make sure to save your modifications on the attachment. ...
Thu, 1 Feb, 2024 at 10:45 PM
CtrlsSettings
The CtrlsSettings attachment exposes settings for each of the node's ctrls. You have the ability to change a ctrl shape, size, orientation, position, ...
Wed, 28 Feb, 2024 at 7:01 AM
MakeDynamic
Add dynamic joints on top of the node joints, which can be simulated. [MakeDynamic Video Tutorial] Attributes: 'Switch Skinning Tag' - Transf...
Fri, 9 Aug, 2024 at 4:48 AM
FollowSkeleton
By using 'FollowSkeleton', you can create a single joint chain tree that can be used by other programs, such as game engines. Many nodes are n...
Wed, 28 Feb, 2024 at 6:31 AM
PostScript
A rigger who knows Python code can modify the rig after it is built using 'PostScript'.  The attachment has its own script editor with code highl...
Wed, 6 Mar, 2024 at 5:17 AM
MovablePivot
'MovablePivot' allows animators to move ctrls pivots. Creates on the ctrl an on/off attribute called 'Pivot' which controls the visibi...
Tue, 27 Feb, 2024 at 11:02 PM
HelperJoints
Added in version 1.01.00. Maya's classic-linear skinning method, which is the most commonly used skinning method, relies solely on the rotation of jo...
Fri, 31 Mar, 2023 at 11:20 PM
Rename
The 'Rename' attachment provides a convenient way to modify the names of ctrls and joints to better suit your preferences or studio pipeline require...
Wed, 3 Jul, 2024 at 7:00 AM
CustomDriver
By using 'CustomDriver', any Maya transform can drive a connection. Two Maya transforms are actually constrained by connection attributes (att...
Sat, 28 Jan, 2023 at 6:52 AM